Old News
Sunday November 16th, 1997 7:54pm
Good lord...Recieved and Configured an Ascend Pipeline 75 this weekend for use on my LAN. The pipeline75 is an ISDN router that allows all devices on my network to access resources outside of our network thru the ISDN line. Why would anyone really care? Well, I now have an extra Motorola Bitsurfer Pro for sale. $150 sounds ok...-T2d
Friday November 14th, 1997 10:54pm 
New Home!...have checked most of the links and stuff. Slowly working on the "new" members page. Should have a real update tomorrow.
Monday November 10th, 1997 11:17pm 
Q2 in 8 days? Until they announce that they've shipped the master CD to be massed produced like they did for Quake, I wont believe any ETA's that I hear. I've also Heard Nov 24th?
In other News...EDK has Extended an invitation to Tadiran to join EDK and he has accepted. Tadiran will be our first true LPB, which should be interesting.
Wednesday November 5th, 1997 3:17pm 
Web Maintenance : In response to reports that the EDK page had become 800x600 unfriendly, I redid the proportions a little. The logo frame went from 250 to 150 and the left side frame went from 200 to 140 or so. Np. Some of links are new on the left...some are old. The Raleigh Quake Lan Party (RQLP) link is new with a little about that topic. The forum is a private forum for EDK members only. The recruit info is going to be a form folks could fill out that would mail someone within edk (or multiple people) when submitted. The Info/History link has general info but also has like the edk skin pack and the large edk logo's suitable for wall paper...and of course the members page (Which I still need to do the logo for 2wild4U). I thought actually of redoing the members section so that every member has his/her own special logo. One example being something like this one...tried to also simplify some things that either confused the focus of the page or just cluttered it up.
Sunday November 2nd, 1997 3:17pm 
Rumor has it that Quake2 is slated to ship by November 15th. I've also seen it printed that it's ETA is November 18th. I personally dont expect it till after Thanksgiving, but would be pleasantly surprised if it came earlier. I remember it seemed like Quake was never going to be released...it was sooooo behind schedule. Hell, the first ETA dates for Quake were of the Chrismas before! A good example of the wait would be thinking about how delayed the game "Prey" is or even maybe Mech2 was. Windows98 was supposed to be out and on the shelves before Xmas...now they're think Second Quarter of next year...

Redid some of the EDK page today adding a different menu bar on the left. Also updated and cleaned up some of the code/pages. Basic maintence that needs to be done from time to time. I should probably look into using Frontpage98 since it is my new favorite editor and seems to keep up with the links better than by hand. I will also be updating the members page with graphics shortly...
Saturday November 1st, 1997 3:32pm 
WooHoo, 2 updates in a day! Anyway. I finally got to see the pmodel/emodel in action, and boy was it interesting. I actually caught some fool cheating. The funny thing is he was the only player of his clan whose userinfo would display the emodel/pmodel crc's. Here's the kicker...I got a screen shot. Feast Your Eyes!.
Saturday November 1st, 1997 1:21pm 
EDK has offered Wild1/2Wild4U an invitation to join EDK. Wild shows great potential and is well respected in the quake community and will make an excellent addition to the clan. On a sad note, [EDK]Vengence has emailed everyone saying that he's going to be going inactive for a while.

Commentary on QW 2.10:Even tho I haven't gotten the mdl checking thigie working for some reason I think QW 2,1 is a worthy upgrade for it's improvements on the client side for OpenGL players. I haven't read anything to the fact but my GL playing is twice as smooth as it used to be. It's a lot like the Q2demo in the fact that it's consistent thru out. I have heard some issues of lockups and unbearable lag when using the 2.1 client over the older 2.01 client so I would recommend backing up your quake directory up before installing. On a down note...the Qspy is about to expire that I use so I have been forced to upgrade to gamespy, which isn't as groovy as Qspy in respect to Quake servers

In others news, I put in a request like 2 weeks ago for a www.gibbed.com site (free) and haven't heard but one thing from them, and that was that they were working on it. The funny thing is that if you goto www.gibbed.com/edk, it'll actually return a blank (sorta) page. So maybe something is forth coming...I have figured out why I can't get the forums working with authentication and will implement that on monday. That should be cool having the forums back.

LAN Party....people have asked me "When the next?". The answer is "Whenever!". Confused? Well here's the deal...with all the holidays coming up and Quake2 nearing release...when should the lan party be? What date would work for the majority of the folks that would want to come? Even tho it sounds a long way off, around New Years has been suggested, New Years eve falls on a Wednesday. Either we could do it like Wednesday & Thursday and/or a variation of days around that time. Drop me some mail if anyone has more ideas...
Wednesday October 29th, 1997 8:21pm 
QW 2.1 is out. The readme info from Quakeworld.net...

 
Tuesday October 28th, 1997 6:21pm 
Hmm...Somehow I lost the update I created last weekend (That never got posted) because of Vnet's wierd ftp problems (Keeps timing out) which made updating  the page incrediblely hard. Anyway...
Added some visuals to the page with a new logo (see above), the animated EDK dude (thx [EDK]Mindfazr), and a quote of the month. This one brought to you by Mr. Henry Rollins of Rollins Band. Had some problems with [Time-Bot] this last weekend (fixed). Seems Mirc was just a lilttle too helpful in trying to reconnect to one of the Gamesnet servers that went down. I have it setup to try 999 times to reconnect at 30 second intervals. The thing that killed it was an Mirc help screen that prompted the user to continue trying or to click on the "help" button to try and troubleshoot the probelm (doh!). Forums will be returning hopefully this week as soon as the athentication problem is resolved, as in a lack of. -T2d
Monday October 20th, 1997 4:21am 
Wow...what a weekend...The Q2 Demo came out...it brings me back to the days of qtest in the way that the whole feel of the game play is so different than anything that is out there right now (except maybe Jedi Knight, which looks like a real nice game...my roommate spent the whole weekend playing it...no really). Some of the commands have changed, some new quirks to work thru, and a new approach to multiplayer play (when it comes out). I'm kinda pissed that I stayed up till past 2am Saturday night (Sunday Morning) in the irc.3dnet.net/#quake channel with 500 of my best friends waiting and hoping that it would come out in the next 5minutes ([EDK]Cornell was there...). It amazingly took folks crazy amounts of time to download...I got it down in 35minutes at about 55kbs. But I think Raider beat us all with his amazing 1 minute 37 second download. All I can say is that if you don't have GL...ur playing a different game than I am     :>        .

The second mentionable thing that happened was we finally played the EDK / Lagitus GangGreen Div Genocide match that got rescheduled last thrusday. Somehow we found a server we could all live with...pings weren't bad at all. Of course this wouldn't be a Genocide match without it's fair share of problems. In the second game I got dropped by my ISP and had to completely reconnect (Which I've never had to do) as did another LagGG guy. And before that we had been on a server that was having some serious PL spikes, and between switching servers [EDK]Vengence blew a fuse at his house...fun never stops. Anyway, long story short (too late). We lost by one in the first game and took the next 2 to win the match. Here's the screen shots with efficiency (the ones I sent to Asus). Game1  Game2 Game3. Work it...        -T2d

 Old News and Stuff
Friday October 17th, 1997 11:49pm 
Finally got the LAN Party pictures scanned in...be warned that this page totals a 700k load. Here's the Links .

Also [EDK]Cornell has been offered and has accepted an invitation to join EDK. We're still looking for a few more folks...but I think this is a good start. -T2d
Wednesday October 15th, 1997 2:49am 
Couple cool things. Off of the Genocide Tournament Home page:

Some of the rules that are different in the Tourney are: Something of interest is the QW FAQ Proxy in the second rule. Interesting...very interesting.

Something not as cool is the fact that the first (out of two) Quake2 demos to come out won't have the network options (Sux1). O well. The new [Time-bot] script died yesterday (that too sux'd1) and had to be replaced by the original (my homebrew script).

The time is right on this post. I've been REAL busy with work and haven't been around during prime time. I am a night owl and do believe that...the best quake played is the quake played late...just my 2 cents worth (I'll be paying for this time tho in the morning when trying to get up). -T2d
Monday October 13th, 1997 4:49pm 
I suck...I let my ISP bill get over due so they locked my account (for the weekend). That sucked. Anyway, news in review. Clan EDK (that's us) looks to have finished the Genocide pre-season at ranking of 15th (out of the 32 clan that made the cut.). After the Genocide season is over I'll post my thoughts on the tournament (please email me your thoughts). We had some real good times and some real bad times over the course of the season. I think that when the next tourney comes around, whether it be the genocide tourney or otherwise, that things will be different just from the experiences and lessons learned from the last. We will be playing Lagitus GangGreen div. This Wednesday at 10:30pm EST. They are a East coast clan so Hopefully we won't have to much problems finding a serve that's good for both teams. One change in the rules for tournament play is that it's best of 3. It's not a combination of scores...win or lose.
In other news...we have an IRC bot up now in the Channel. [Time-Bot]. This is my own bot running a slightly modified version of the Mirc script "Ne><gen". It has a few tricks the other one didn't have. !edkmenu will show users a list of commands it recognizes from users (of any level). Pretty Cool.
Something else that might be happening is that this page once again might be moving. This site might eventually become permanent since I know the dude who's machine it's running on.  For those keeping count (no one but me), this would be the 3rd move of the EDK page. The good news is that their are pointers from the original spot to the current home (including from cltonline). The reason? A possible domain name might also be in it's future, Vengence would be able to help in editing/updating, the public and private forums would return. better CGI/Frontpage support(Counters/New member Forms), and overall better quality of service.
O, and I finally got the LAN party pictures back (after throwing a fit) and will scan (and rescan some of) the pictures in and post them up here today and/or tomorrow. The ones I already have aren't worth posting till I rescan them...
I will probably update this again tonight but went ahead and did a quick update now since I had a second. -T2d
Wednesday October 1st, 1997 11:49pm 
Not particularly Quake - Went and Saw Talk Show (Basically STP) and the Foo Fighters livein concert tonight. Both bands pretty much rocked. There's a TON of bands coming around in October. Primus/Sister Machine Gun/Offspring/Type 0 negative. Pretty cool. Also found a REAL cool mirc script page that tells it just like it is. Instead of offering large over sized scripts that no one would ever learn or use, it gives you just what you want, which are the core componentsin easy copy/paste examples. Mirc scripts and add-ons. I will say if you can't get them working at first...try subing:

Mine wouldn't work till I tried this.You also have to watch ur user levels and whether the response is channeled to the user oor the channel. I checked mine from "notice $nick" to "msg $chan" so that the whole channel doesn't have to do a !seen to see the resulting answering.
Sunday September 29th, 1997 11:49pm 
Some pretty cool stuff happening...as some have heard about the .mdl cheats folks have been doing, I over heard in the KnightMare Channel that this conversation took place earlier, which is of course good news! Something bluesnews or Redwood won't be picking up probably...
In EDK Clan news...Spitfire has left the clan to pursue other interests and Vengence has been invited back as a member. Mirage has left as well to goto Rage as Biohazard|rage...on that same subject, I have given up on trying to be a hpb/lpb and am turning my efforts to recruiting more folks and getting an lpb team going. This is probably just a temporary thing till I can get my ISDN router working again, which will make switching to analog a 1,000 times easier. Right now I have to disconnect, go into control panel->Network, change the RAS device, go into Control Panel->Services and stop all the RAS services and then then restart them. Sometimes that works with no problem, other times I have to reboot (sucks).
Vengence has also expressed some interest in helping me with some of the updates so I'm going to start signing the end of the updates with my initials so folks can keep up with who's updating what...-T2d
Wednesday September 24th, 1997 6:49pm 
Saw a few things of particular interest...most leeched off of bluesnews. There's so much on that page you have to mine out the interesting things from it...I sometimes re-read his page and find stuff that I'd skipped before. Anyway....North Carolina Quakers Anonymous is a page from a guy that looks like he's in Chapel Hill, dropped him a line. the mikeBot Project is a page about client side bots...just informative. Sad...

In future LAN party news...looked into renting a conference room from the Cary Chamber of Commerce. 2000sq ft. room for...200$ a day. O well, the search continues. I sent off the little disposable camera I used to grab the LAN pictures with, have to wait a little longer than usual since they have to send it somewhere different than were they send regualr film rolls. The Clan Doppelganger page mentioned the LAN party...
Sunday September 21st, 1997 7:49pm 
LAN Party...wow! That was a blast...just seemed to go by too quick. Sleep is the only thing I didn't get an excess of. I would like to thank [EDK]Lonka for the use of the tables and extra network cards and DG|Vandal for bringing them from Charlotte to Raleigh for us and of course all that came and played. Check out the Raleigh Quake LAN Party Link for a more in depth summary of the Party.

Two things that were cool in terms of must have was a sound file that Jackal/Mike brought called Internet from the show King of the Hill. And a gfx.wad replacement that chages the crosshair in quake from white to red and brightens the Quake fonts (makes them look REAL cool...thanks DS|Bacchus). Just place this in your QW directory. To download to your harddrive, hold down the Shift then click on the Link.
Friday September 19th, 1997 9:09am 
LAN party...Always seems like there is just not enought time to put one of these together as the time closes near. Hopefully we'll have enough tables and LAN adapters. I decided at the last minute to run the QW server off my P166/64meg Laptop...the respawns are almost instant after death...there is no waiting or studdering. I also downloaded and tried the QW32 player expansion pack and came to the conclusion that those boards are big, almost TOO big. SO! I've selected some prime Id levels for play and have created 2 local loop files; Small and Big for level looping. I was unable to get the Drop Quad/Invis to work as I had in the past...still don't know why, but it just doesn't work like it did before. It was a QWctf progs/qwprogs.dat that I was using for DM that worked...but now doesn't. I have all the servers using the "localinfo" varible to setup map rotations. This why no ones has to sit there and manually change levels to skip over levels that aren't as tasty as say the next level.
Here's the tip of the day for all you folks wondering why "-game qwring" never finds the qwprogs.dat on dedicated QW servers. Exchange "-game" for  "+gamedir" and all will work. Maybe someone knew this one, but I've never seen it mentioned anywhere. I got it from the setup instructions for Rocket Arena.
Monday September 15th, 1997 7:59pm 
Loser boy...Really nothing going on except that I found a fly mouse pad that makes my mouse seem like a a puck on a air hockey table. It's called the "3M Precise mousing surface" and it ran me about 15$ but it was worth. Rocket Arena is pretty cool as well. There are tons of quake mods out there so it's easy to get saturated but this one's pretty cool. Put the server together for the LAN party and ultimately for a spot on a friends T1 as a private EDK server for scrimms and testing and stuff. It's only a P90 (Thanks to Raider for MB/CPU) but it's RedHat Linux 4.2 on 32mes of RAM so it should turn and burn under the user load...we'll see during the LAN Party. The "Localinfo" command for the 2.0X QW servers pretty much rocks...I'll be setting up all the QW servers here for the LAN Party with it so that the servers only loop between only the "prime and tasty" levels...If the P90 doesn't hold up, I do have a backup p166mmx/64meg machine that I can use if needed. Last time we used a p100 with 32megs and had no problem running 3 servers (FFA/CTF/QWring). We'll see what the load of 16+ folks does in terms of performance. I've heard folks on the net bragging of P2 machines as QW servers...what a waste.
Tuesday September 10th, 1997 11:59pm 
Genocide Update:Finally played clan WolfPack in an intersting but mostly straight forward Genocide match. Lost the first match with some heavy Packet Loss for some by 21-36 and after a change of server won the second 55-22 to win the Genocide Match 76-58. A pretty Close game...Check out  Why You Can't Find Your System Administrator" for some classic/timeless support humor. Fill in all the Doom references for Quake. Are good friends at  DoppelGanger have gotten their own domain and have moved their web page. And speaking of web pages, all ex-ecc can see the new and improved ecc web page. The members page was interesting...
Sunday September 9th, 1997 7:11pm 
Not Quake...Went and saw the Pantera/ColdChamber/MachineHead concert last night in Fayetteville NC...that was some serious fun. The Raleigh Quake LAN Party graphic is now a link to the LAN party info page...
Friday September 5th, 1997 7:11pm 
O man...More genocide news. Played Clan COTE in a very heated match (for us anyway) that was filled with trash talk from both sides...bad. Couldn't agree on a server for what seemed like forever...found one everyone could agree on and got on. We compromised a good server connection in an effort to get the show on the road, big mistake....lesson learned. We lost both games and the match, live and learn. We then played Clan WD, that was fun. I actually had a good connection and enjoyed getting my butt beat by the best with out any lag to get the way. Thursday we played Clan SeismicForce and one that one. Good to end the week on a positive note even tho WolfPack was moved back to Tues 9pm EDT. I will be putting a comprehesive Email about the details and need to knows about the LAN Party (Correct Like directions, aka Exit 289).
Wednesday September 3rd, 1997 12:11am 
Genocide Update...yet another strange genocide match (which one isn't?). EDK over GEC 129-61. The first game went terrible with one of the GEC dudes dropping and someone having to replace him. On top of that I was having the worst case of lockups and lag ever. So we lose the first game 39-48, I reconnect (Different ISP), and everyone ready's up. I get a TON of lag (blue bars) right before the start and some bad lockups during the game (but not as bad as the first game). Then like a few minutes into the match one of the GEC dudes start calling for a change of server...the general rule I've always followed was once a match has started, to just play thru it. To make matters even weirder, one of the dudes said one of our guys popped in right before the game started and type cl_playmip (which everyone saw because it was the wrong syntax) and that caused/started all the lag (gl_playermip is the correct syntax and it's a GL command...We all use GL in EDK). When I tried to explain all this he cried be and when I was in the channel further explaining with url's and pasted text he wanted to kick me from the #clan_GEC channel. I was just trying to defend myself and EDK's win. I do understand where GEC was coming from but they should not have readied up if they wanted to change servers. Guess it's time to repost my favorite top ten list:

Tuesday September 2nd, 1997 5:11pm 
Was checking out Zanshin's GL Dojo and for the explanation as to why it seems to play faster than GLquake, this is what he explained: Also have been doing some cool stuff with Mirc scripting in the channel by reading the Mirc FAQ. Options to try are !op, !genotime, and some secret hidden words (Like NIN, Helmet, & certain bad words).
Monday September 1st, 1997 11:51pm 
A small update.EDK has invited M1rage to join EDK. We have a few Genocide matches planned so I should have updates on that tomorrow.
Friday August 29th, 1997 11:21pm 
The big update. Genocide news first. Clan Quest was a Win 122-85. Clan Descration was a reschedule to Thrusday. Next day Clan Legacy was a 146-38 lose with some of the most craziest connection problems I've EVER seen. I could'nt get a connection that wasn't timing out and 2 folks in the game had to both reconnect at least once just in game one. We got it straight for the second game but still lost the match. The OAS match was another joke...won the first game at like 63-23, switched servers for the second were I timed out and couldn't reconnect and Raider also got booted for an extended amount of time. We lost so bad in the second that we lost the match (7-76). No Comment. Thrusday Clan Devo was a no show at 9 (I didn't set this one up and didn't know the contact name to follow up) and the Clan Descration reschedule was won by EDK 131-81. In general our connections were our biggest foe, having 2 match out comes altered by bad connections. Another reason I want to field a LPB team eventually...
The second big news is that EDK has parted ways with it's parent clan ECC. Why?...was given the ultimatum to either re-merge with ECC or lose access to all the ECC resources (WEB/QW server). O well, fun while it lasted.
Reason why this update has taken so long to get done is that not only did I have to move the web server from a frontpage web server to a case sensitive unix web server but I also changed the name structure a little and had to do lots of minor updates to make it compatible with it's new home. I've ALSO gotten a new job and have been busy getting that settled and turning in notice and things as such. Hope to work on the look and feel of the page over the long weekend...
Thrusday August 28th, 1997 7:21pm 
See you made the jump from our other site. This site is probably temporary till the end of september. Lot's of other info I need to pass on but I need to run. Update later tonight.
Tuesday August 26th, 1997 5:01pm 
This is for all those folks wondering (as I did) exactly how to red the Netgraph readings (besides the percentage of Packet loss). I got this from the Following link on QuakeWorld.net.
 
Monday August 25th, 1997 5:00pm 
Wow! What a day...first things first. The ECC homepage has come under new management (sorta). [ECC]Rezin has stepped up to help out in keeping it up to date. Check under the opening graphic for timely ECC/EDK news. Also [ECC]Rezin is also heading the QW DM LPB Team, which should be interesting since ECC used to be a "no lpb" clan. In other note worthiness news... [ECC]Huntsman has stepped up to help put together a QW DM HPB ECC team.

In other cool news the JavaQuake web page that was closed down due to Copyright infringments with ID has been redone and reopened... Frag Isloand - Caffeine Overdose. It takes a while (ie a long time) but it's worth a look for sure. Also a site named simply 24 has about every 3rd party level availible categorized on one web site. Also all you QW server admin's take a look at this cool site that offers a modified qwprogs.dat with droppable Quad/Ring of Invis as well as cpu optimized code...Possum's QWprogs Patch. Also check out Plantet Quakes Console Command List. For all those super secret console commands...
Saturday August 23th, 1997 5:55pm 
Real life keeps cutting into my Quake...the ultimate twitch game. Some late Genocide News: Lost Cause handed us another Genocide loss. In the first game, Mindfazr got dropped/timed out in the first minute of play that cause the next 13minutes to basically be a 3v3 (again!). Lost Cause took the second game to take the match. We have an incrediblely full next week with already 5 genocide matches planned and already another one planned for the week after that! We are trying to limit the genocide matches to Tuesday and Wednesday since those days are good for most everyone and the rest of the week can be spent scrimming and practicing and enjoying other RealLife activities....and of course we don't do weekends (Saturday/Friday). Check the Genocide Results page for scheduling.

We are activiely trying to recruit another LPB and a couple of HPB's. A note that I don't like to mention but will is that joining EDK is based on 2 things: Playing ability and how well that person gets alongs with everyone else in EDK.
Wednesday August 20th, 1997 5:00pm 
Not so good genocide news: Clan EG handed us a lose...this match was decided in the first 5 minutes with EG doing a very good job of sweeping the board of all weapons and enemy (us). Moving...as most of you know EDK is activiely recruiting some more members to help file some spots we have open. I have added a "New members form" link to the left for all new candidates to fillout. This form will help answer some basic questions that have to be asked but that get old after asking 3-4 times...going to do some more web page renovations by the weekend to help enhance the look and feel. Something is eating the spaces between words...I'm looking in to why.
Sunday August 17th, 1997 11:50pm  
Updated the Genocide page (Doh!). So hard to keep things up to date. Update one thing only to find the next out of date. [EDK]Mindfazr updated the EDK skins this weekend. You could almost call it the EDKskin pak! The big difference between the new edk1/4 and the old onesis that the new ones allow the vest color to change to what ever you haveyour shirt at. Very Nifty.
Thursday August 14th, 1997 9:10pm  
Thanks go out to the DigitalCorp. for putting me up in great Hotel over looking the SanFrancisco Bay. Our Genocide match with clan Rage was postponed. I was in their channelWednesday And saw that they had like 3-4 matches all lined up...pretty good idea. Monkey see...monkey do. Hopefully we'll get a day or 2 set asideand do the same...In other news I finally got 2 PC's on my network to bothshare the ISDN connection with a decent playable ping (just around 200).I'll also finally put a date in stone for the LAN party (Sat. Sept. 20th?).I would also like to say that California has some pretty groovy folks aswell...
Wednesday August 13th, 1997 12:40am  
Some More Genocide News:Finally got with Clan Quest and had our Genocide match.A very close match. The second match was plagued with lag and timeouts.Mindfazr was dropped and Raider was having crazy timeouts. The lag wasso bad (how bad was it!...) that Spitfire and Vertigo couldn't come inbecause of 400+ pings. Quest did a good job and were real good sports whenwe were trying to get everyone together (it took us about 30-40 minutesto find a server and get everyone together)...only switch servers once...finalscore was 72-60 EDK.
TuesdayAugust 12th, 1997 5:20pm  
Some Genocide News:Our Sunday Game with Quest fell thru...andthere never seems to be anyone in their channel that can help me reschedule.Then our Match with LostArmy blew up yesterday.I got tied up and couldn't make it till 10:30 (suppose to start around9). But the first game seems to have taken 2 hours to get going. Then thesecond one they could only get 3 folks. We changed servers 3 times (includingthe "Evil" LoD QWring server!) and in theprocess pissed multiple members of both clans into uncontrolable fits offrustration.  The bottom line was a 139/27 EDK victory. Rumor hasit that Lost Army [LA] has disbanned. I bookeda Genocide match with Lost Cause  forNext wednesday (8/20) 8pm EDT (Early match).  Check the EDK Genocidepage for more details.
SundayAugust 10th, 1997 11:40am  
QuakeWorld Client 2.0Released...but you probably knew that. Check Redwoodsfor some juicy details (Better than Blues). Also added the Genocidelink to the left for Scheduling and Genocide Record. One note onthe new GLQWCL...man it flys!!!! Having toget used to the smaller display and where thing are. Some folks have beencomplaining of slower frame rates...not me! Thing just FLYS!!! Fixed mostof the wierd spacing problems in the EDK page. Don't know how or when theystarted...but they're fixed (for the most part) now.
ThursdayAugust 7th, 1997 1:40am  
Third Genocide MatchWrapup: A happy ending!In our Third genocide match we were victorous over ThePhoneJack Devision of Lagitus 107/58. I would like to take thistime to thank Lockness for working with us on scheduling the match sinceit was moved back and forth a couple of time before actually settling ontoday and for also understanding some connection issues we worked thoughbetween the first and second match. I will be putting a GenocideMatch Results page up soon with a link to the side as an easy wayto glance at our genocide tourney record.
WednesdayAugust 6th, 1997 8:40am  
Starting to formulate the date of my nextLAN party...probablylooking towards the 2nd weekend in September(13th)(The little flamingskull is the EDK version of a happy face...blues has his, why shouldn'tI have mine?). We wont be doing the separate rooms thing again (at leastto the extreme it was last time). Why? I felt the two room were a littlealienated from each other. Things will probably be a little more scheduledas well since I know there will be some who will want to play some 1on1stuff and some other types of game play. I am in the minority when I saythis, but with over 10 folks who are interested in playing team games,CTF provides support of 5plus teams a lot easier than trying to organizea bunch of DM Team games. This especially becomes an issue when we hadodd numbers of folks (say like 12) and folks have to sit games out. Themain point of LAN Parties is to play...to sit around watching others isvery frustrating (sound familiar?). I probably will mail out a questionnaireasking what folks want and/or expect in a LAN party experience.I learned a lot from the last one, I just need to have a feel for whatfolks are expecting to play and/or do at the LAN party.
Still can't make heads or tails of Frontpage97'seditor. I can edit this page twice as fast in Commincator4 than I can in. Frontpage. Frontpage97's editor  reminds me of Netscape3's editor.Can't get Frontpage to use Netscape as the default editor either...thecommand for the netscape editor it like "netscape -edit", but it doesn'tlike that...
TuesdayAugust 5th, 1997 8:50am  
Second Genocide Match Wrapup:Wouldliketo play a straight forward match with no problems (Extreme problems,likeall the vnet guys not getting dropped) or misunderstandings. We gotbeatin our 2nd Genocide Match. Towards the end of the match (last 7 minutes)wefinally got control and weren't giving it up. So the match ends andallthe LoD guys take off...little did we knowthat the rule of playing 2 games and adding the scores up only appliedtothe last genocide tourney. LoD were lessthansportsman like...and so that they didn't feel lonely, we started showingourunsportsman like side to,.we felt like they were blowing us off, saidsomethingswe probably shouldn't of...I got kick/bannedfromthe #lod channel and that about did it. What started as a misunderstandinginthe rules got blown out of proportion. The whole Situation left a badtastein my mouth...

In other news...the little flaming dudeabovewas actually a creation of mine from scratch. Only took a few hoursto whiptogether. Also check out this GL Bench mark page this guy put together...Matt'sGLQuakeBenchmarks and Configs. I hope no one has installed DirectX5. I'veheard of either people having no problems or nothing but problems.Checkout ZanShin'sGLDojo for more info on that...
FridayAugust1st, 1997 1:50am  
First Genocide MatchWrapup:Outofall the matches that needed to go smoothly from amechanical stand point,ourfirst genocide match crashed and burn. Or Ishould say my ISP crashedandburn. At first I thought it was somethingon my end that was causingmy connectionto lock up everytime I ran intosomeone. Then right afterthe second gamestarted everyone that was onvnet was dropped....crazy.Needless to say thematch didn't go well. OnaStickplayedwell andI congratulate them but I just wish it had beena more succesfulfrom a connectionstandpoint. I of course could not usemy ISDNsincethis is a HPB tourney. We lostboth games and the Match. Ifanyone wantsto mark their calender as tothe exact "birth" of EDK..I lookedit up inthe "old" news, It's WednesdayJune 11th. Someone asked so thereit is...
ThursdayJuly 31st, 1997 6:50pm  
A place that I didn't expect to see QW newsshedsome light on when the new QW Client willbecoming out...2 weeks. That came from Zanshin'sGLQuakeDojo. Also been meaning to put the HistoryofTeamplay link up as it's pretty Cool. Also a pretty good page isThresh'sQuakeBible. A news page I found out about that had some good news goodieswasBuzzkill'sQuakePage. I'll be popping these onto the links page soon.Also QuakeWorld.nethadsome cool new QW screenshots to tease me with...
WednesdayJuly30th, 1997 5:00pm  
EDK has successfully entered the GenocideTourney.I think we tried to late to enter the QUAD tourney, but Ithink Genocidewill keep us more than a little busy (4 Matches in lessthan a week). EDKhas been pretty successful in scrimmages but since scrimmagesare off therecord...I haven't been posting any scores. The Genocides arepostable matchestho so that will change. The members page has been updated.I'm still tryingto get my ISDN up and running...Sure wish the new QW clientwould come out.
Found this on Lagitus_PhoneJackDevision(Couldn'tstop laughing):
Top 10 ... waysthatgoats & llamas run their clans!
10 Post yourclanon every tournament page but never accept any challenges.
9  Be veryunorganized, and then claim the other clan is unorganized to coverit up.
8  If youplay a clan that uses team strategies, flame them as cheaters andcampers.Why should they play as a team?
7  Designatea teammate as the "whining llama," thus distracting the otherclan in hopesof getting a frag.
6  If theother clan does not respond to 7, argue amongst yourselves.
5  If youwin the first round and start losing the second, complain aboutsevere andunplayable lag and try to end the match. It doesn't matter thatyou're onthe same server.
4  Asksome of your teammates to leave during the match (this helps 3).
3  If youget slaughtered in the first round, cancel the second and call thewholematch a scrimmage. If they have email proving you agreed to an officialmatch,heck, they edited it!
2  Postwins, but not losses. Tell them you haven't had the time if they notice...stall!They'll forget eventually.
1  Whenall else fails: close down your clan, change the name and start anew one.
 
SundayJuly27th, 1997 5:07pm  
EDK Joined the Genocidetourney.Contemplatingthe QUADtournamentaswell. Both are ladder based so that clans with like skillplay each otherinsteadof really good clans whipping up on less skilledclans. For as muchas everyoneis in the Channel, I think 2-3 days of plannedof tourney playis in order.Making some improvments to the web page inabout everyway youcould think...ittakes some time developing a page butthat's what Sundaysare made for. Checkout what my favorite QW dude Disruptorisupto on the Id QW server (forget Dm3...DM4 is for winners!). Ona sidenote...wehave a Genocide match thisThursdayWith onastickat 9pm Est.
FridayJuly25th,1997 5:07pm  
Haven't had much to up date this week. DirectX5.0wasreleased...I slipped some changes to the page in Wednesday.Workingon aTeam DM Link page to tie together a few links into a one stopshop.I wouldlike again to thank everyone who came last weekend for coming.Ittook alot out of me tho...but my Quake playing will ramp back up I'msure.
SundayJuly20th,1997 1:07pm  
The big LAN Partyupdate....wow!Hadabout 12 folks at one time playing 1on1's, team andFFA stuff. The RedHadBoxheld up like a charm running at one point 3 QW/QWRINGservers and oneNQCTF server with no problems. Thanks go out to all thatattended. I thinkeveryone(for the most part) had a pretty good time.There was a lot moreto havinga LAN party this big than I thought. I hateto see what a REALLYbig gatheringwould take in planning. A normal pingwas about 33...spikingupto around66 if the player was in a busy room,but I think that actuallyhad more todo with the CPU being overloadedthan actual any kind of bandwidthproblems.Check the RaleighQuake LAN Partylinkabove for more ramblings and news of future events.In other news,Zoid hasmade a deal with id to include CTF in Quake2 (PrettyCool). Notmuch to say...stillrecovering from having 12-14 folks takeovermy houseand force me to playQuake till past 3am everynight (don't youhate whenthat happens?).
FridayJuly18th,1997 5:00pm  
One Word on GlQuake/GLQWCLwithaMonster3D...screaming. 44.5 FPS onTimedemo2at640x480with a p166. I actually have some GL links I'll postlater tonighton a subpage for reference later...Today is the day of course.Today isthe startof the LAN party. Completely revis'dalltheId  and CTF 3/4 levels...and of course uploaded them to theLANserver.I predict that anyone that omes to the LAN party without aGL boardwillhave one ordered by next monday. QuakeCon97ofcourseis going on right now...we have RQLP.Halfthepeople, twice the fun.
Wednesday July 16th,1997 11:35pm  
Re-arranged the page (Again) and put the newlogoup.Still not 100% Satisfied, but a lot better than it was. Foundtablesforthe LAN table...which frees me up from having to buy some. Thenumberoffolks attending is up to 14 now.If allgoeswell...this might become a regualr event (not monthly but ona 5-6week rotationmaybe). LAN partys always burn me out on Quake...atleastfor one day. NewQspybetais out foryou guys that have the reg'd version...Qspy5.3Beta2.Also saw on Blues that the author of the PingbotwroteBlueto say:

My Monster 3D should come tomorrow...waitingforcoolthings suck. (Like waiting for thenew cool Heads up display inthenew QWthat's hopefuly coming soon.). I did get a new laptop that nowhasFrontpageon it so that updating the page should be much more easiersinceI'm notrestricted to updating it from only one machine.
Tuesday July 15th,1997 9:15pm  
Big update (Ihope).Started doing some scrimmages...winning a couple/losing a couple.LANPartyis coming this Friday, could haveas many as 14 and as fewas 12 for that.Get my ISDNinstalled the 28thof July. Founda Motorola ISDN But Surfer Profor $109 on Onsale.com.Alsofoundmy  Diamond Monster3D for139 atPricewatch.com,whichislike a computer shopper online with complete searchable contentshowingtheprices cheapest to the most expensive. Ever hear of the PingBot?Itisan external program that can make your ping look higher than it reallyis.Checkout Blues or MNMCreationsformore info...interesting.  I hate to say that I havebeen an unknowingvictimto this...but I have been in some matches wherethe guys were flying!aroundlike only an LPB does. Sad...Take a look atthe new HeadsUpDisplay for QW at QuakeWorld.net,prettyCoolstuff.
Thursday July 10th,1997 5:15pm  
Check out the above Graphic...in the next24hoursI'll be doing the Web page Shuffle moving things around. I thinkthebasiclayout change is done tho so...just some more content (File Section).
Thursday July 10th,1997 1:28am  
MrBungle is Pure energy. He has graciouslysetupaDiscusion forum for us on my request, Pretty Cool. Mostly strategytalk...Can'tbelievehow many hits this page has gotten since the Forth(I probably accountforabout a 1/5 of the hits just updating and tryingthings out.). Say goodbyetothe Lovely ladies, they're probably goingaway shortly...got some graphicstoput up and they're alone are accountfor at lesat 60k. O well...LAN Partyalmostone week away.
Tuesday July 8th,1997 8:28pm  
Quick Update...Vengencehasbeenaccepted into EDK after tryingout. Thisputsthe total number of EDK at 8...andatthis timewe're going to close EDK to new members until after a timethateither someoneleaves or we feel comfortable growing our membershippassed8 folks...whichcould happen, but not right now.
Sunday July 6th,1997 8:10pm  
Not much going on...Updated the Links page,LanPartyPage,and the Members page. Working on a shirt for the ecctmp skin...whichitthenwill be ready to go!
Friday July 4th,1997 12:10pm  
Check out these QWGLscreenshots(Shot1/Shot2/Shot3)...atfirstIdidn't see it but...look at the color inZoid'sname!The return of colored names? One can only hope...Zoidhas alsomoved allthe QuakeWorld info fromhis CTFpage to Quakeworld.net.Alsograbthe SSping fixes...What is the SSpinghole?Itis basically a hole in the MS Tcp/ip stack that when sending aseriesofspoofed & fragmented ICMP packets to the target, buildingup to a64kping, it will crash Windows95 / NT boxes. Take a look at theBurntToad/AKEnterprises'spageon the SSping deal. Here's the Windows95andNT4 (intel) patch. I have alsoheard thatif you used the WinNukefix datedlike beforeJuly 29 that you need to re-apply them. Here'sthe WinNukePatch for Windows95and NT4(Intel).
Wednesday July 2nd,1997 1:10am  
Quick Update...Joneshasbeenaccepted into EDK after tryingout. Joneshasalso decided to switch nicks...and is currently trying thenick [EDK]XxXplicit.Alsoput a counteronto the page. Pretty Cool...butslow.Java based with the sourceon some guys server...but free and withouta hitch.
Tuesday July 1st, 1997 7:15pm  
EDK Scrimmage against DOA July 12th 9est. Ordered ISDN from BellSouth today. The Usual $190 installation fee was wav'd for a 2 year commitment. The thing a friend found out tho is that if you only do a year...they won't ask for the installtion money...cool!. Got the Phone turned on today(duh). Been working on some new grapics for EDK. If anyone has some groovy artwork...send it on.
Wednesday June 25th, 1997 1:45am  
Not much going on....Mindfazr has been accepted onto EDK after trying out. Also, Merlin has been asked to join ECC as a NQ CTF dude...congrats to both (e missing on purpose). With that said...Raider (without the X now) will be out of town till next Tuesday...I will be without a phone till then as well (moving). I might lug my machine to work for an analog connection...who knows...If I have the LAN Party the 12th, it seems like not enough notice...but the 19th is so far away. I'll have an answer by Sunday tho on tht issue.
Sunday June 22th, 1997 1:45pm  
Check out these two links for Team DM strategy. Clan Doppelganger Team DeathMatch Handbook & The Smurfy Guide To Playing DM3. Some very good tips for team play DM. I have recently been able to try out a Hercules Stingray128 (via the roommates computer) 3DFX card...it rocks. With a p166, it pushes GlQuake at 21 frames at 640x480. Pretty playable...I think everyone has this link but here it is just in case you don't...Zanshin's GlQuake Dojo page,
Saturday June 21th, 1997 5:19pm  
Believe it or not...I'm not dead. Just haven't been able to take my eyes off that Quake2 chick to do an update (Actually been busy with work and trying to find a house...RealLife sucks). With that said, about everyone in ECC/EDK is out of town..I saw who I believe was the real DA-MAN[ECC] but not sure, haven;t seen anything posted about his return. Saw Kahn actually 2 Saturdays ago (all you old school guys probably remember him). I have been actually enjoying some NQ CTF Quake on the Weekends (in my spare time) and people keep asking me..."hey man...I thought you only played QW?". The thing is I can't play QW CTF, basically because the Grapple doesn't work right...I actually wouldn't mind doing more CTF except I just dont have time to do both DM and QW. I will be moving next week...I'm thinking of trying to put together a LAN Party. The main concern would be seeing exactly how much space there is in the New House in reference to stuffing 12-16 folks into it (the house is about 2000 sq ft).
Sunday June 15th, 1997 8:42pm  
Check out the Cool Quake2 chick above...new meaning to "shake it baby....". I Put up RedHet 4.2 box up here at the house...the only thing I've figured out yet (that's cool) is how to put a QuakeWorld server on/up. Runs like a mad man and takes a lot less memory than its Win32 cousin. This will be the machine I use for the next Quake Gathering (Middle July???). This will also be the box that I install the ISDN modem into to so I can share the connection between My Rommates and I (Dail-on Demand./Email/Web).
Saturday June 14th, 1997 3:49am  
The new Quake Client 1.64 is out. Also check out this QuakeWorld Demo. It's from a Spectators point of view but...it's still interesting to here the interaction between the team players. Thanks to DG]Dem[DG for the file. Played (and lost) to a guy named ]KM[spl33n from KnightMare Clan...folks who push me to my playing limits are the folks I love to play with (Dm2 13/6-DM6 24/4).Linked the Private Forums on the Left for ease of access while browsing the page...having problems with the new Client doing wierd stuff with the old 1.55 servers. Had to bind a key to vid_mode 0 instead of LAT-TAB'ing over between QW and other applications. I holp that is something that is fixed soon! Jones,Spitfire, and Moonstone will all be out of town for various periods of time (Hopefully they will posted something in the forums);.Man it's late.
Thursday June 12th, 1997 7:02pm  
The Frontpage97 editor is very limiting,,,this is probably since I'm used to using Netscape4's HTML Editor. That and the fact that it wants to put spaces and extra formating that changes the spacing around in the layout of the page in a way that I don't like. I think if I re-built the page from the ground up it would look right...But I do appreciate the Web space, thanks MrBungle. The Quake2 Page at Id Software is rocking...some kick GlQuake2 Pictures...
Wednesday June 11th, 1997 5:02pm  
This is now the EDK home page. EDK stands for Evil Death Klownz, which is an Inner ECC team dedicated to QuakeWorld Team DeathMatch. I am aware that there is a clan called Death Clownz and another called killer clowns...but none that I know of that are Evil Death Klownz. Why spell Clowns as Klownz?, because the initals look cooler with a K instead of a C...[EDK](you knew that right?...yeah)The member list is small since this is a team I am just now starting...further details will be shared as they are made availible. I took the Quake2 Gif animations...just to big. That and Netscape4 was refreshing the page wierd with them on it (annoying).
Tuesday June 10th, 1997 6:09pm  
A little on the big sided, but up above are some cool Quake2 animated gif's. Disruptor has passed on word that more cool things are forth coming on the Id Software Quake2 Page: Also, check out the "crow.pcx" skin. This is now my default Skin. Dark and a little Gothic...Pretty Cool.
Monday June 9th, 1997 11:59pm  
Was Envolved in the {MIB} scrimmage (Men in Black). Here are the shots. Pix1 and Pix2. This was of course just a practice Scriammges. Wish I had more pics to share, but most Clan Ring servers have it so you can't do screen shots.
A couple cool things: Real Cool QW Tip:Try "M_FILER 1" to reduce the herky jerky while turning corners. Try it...it does make a difference. Also on Rewood's I saw somethings American "Tokay" McGee mentioned about Quake2 while on #Quake2 on the UnderNet IRC network. ThunderWalker CTF 3.01 is out and the ECC Forums are still down...
Sunday June 8th, 1997 12:55pm  
 The Eliminator wrote John Carmack about the possibility of getting multi-processor NT support into Quake/Quake2 and got a response that I am VERY happy to hear (from redwoods page):
Saturday June 7th, 1997 2:55pm  
Cool Screen shots of the LAN Party....I found like 13 (great number ehh?) screen shots from the LAN party in my CTF directory. There were  CTF,  Free for all's (FFA), and some team DM shots.These are a little better representation of the LAN Party on Saturday. Check'em out!.
Also Check out This cool Nine Inch Nails News page Moon passed on to me. Vicster passes on this Screen Shot of the scrimmage between PL and ECC (us). Pretty Cool...Also, there seems to be a QW ClanRing. Something we should be involved in if we're not already...
Wednesday June 4th, 1997 5:01pm  
Not to much happening...Check out the handy program qfig (really work a look). It has a real tasty rocket jump macro that was seen in use in the M3 demo's I have linked below. Also check out the History of 3D Shooters, pretty Cool. Still an old fan of Rise of the Triad (ROTT) for it's support for 11 player network games (when everything else was just boring 4). The biggest ROTT game I was ever involved in was a 9 player game. Also check out what Disruptor had to say about the QW master port scheme: Note:About a week ago Idsoftware Re-did their Web page, check it out if you already haven't (Nothing really new)...Also something to think about, I get about a 50 ping penlty everytime I use the CL_NODELTA 1 switch in QW (which is a setting that gets rid of U_REMOVE errors). If anyone disagrees or would like to comment, please email me back...
Monday June 2th, 1997 5:00pm  
PainKeep...it's a DeathMatch only TC but boy is it fun. The HarpoonGun(Grapple) can actually grapple stuff to you from a distance (including people). Pretty Cool...Also check out Disruptors .plan. He has been real busy doing some really cool QW stuff, worth the look (Random Respawns/Droppable Quad). There is a funny "SWCD" article on Scary's Page...gotta look down the page a bit.
Note:I was  real busy last week and out of town for the weekend, but I do want to finish the "One on One" DM Contest this week. (Plus a little burned out from the LAN Party...check the ping times on the screen shots I have posted below, 40-80 ping times with 14 folks...)
Thursday May 29th, 1997 6:15pm  
Check out these carzy demos...DM2(Honus/Kurtz),DM6(Honus/RonBob), and another DM6(Honus/RonBob) from M3 These are a must for any serious DM player...there are some tricks and tips in each one...Here's the page I got these demo links from. (Unzip and Stick it in your ID1 direcotry, launch NQ and type playdemo demoname.dem). Worth the Look...also check the DM Guidelines which I put a link up to the right <---. Also take a look at these Pictures from M3...Page No.1 & Page No. 2. Took down the CTF match results I had up since they were so outta date...would love for someone to send me any screen shots of any matches/scrimmages I might miss... Here's a tip: If anyone wants to record the console messages (say like what folks are saying while observing a DM team scrimmage), you can do so by using "qwcl -condebug" to start your game. This will make a qconsole.log file in your QW directory (or a qconsole.log in your ID1 directory when playing NormalQuake) that you can open in a text editor later....
Tuesday May 27th, 1997 11:45pm  
Here's some Screen Caputers of the "little m3" LAN Gathering we had this last weekend...these do not give a complete picture as I most of the time got caught up in the action and was too busy waiting for the next board to do a screen capture...but here our a few that I did get (please send any additinal ones anyone might have...) <<<<Screen Captures>>>>
Monday May 26th, 1997 11:45am  
Take a look at the LAN Party pics MrBungle took of us this weekend. A few notes: Saturday night was crazy, I thought we would setup, play a game or 2 and everyone would go home and wait for tomorrow...next thing I know it's 3am. Then Saturday, we get started aroun 12 and play straight till 6/7 then get back from dinner and play till 4am. Who was there? Vdog Time2Die Spitfire Lonka Keelay Delusion Gargoyle (Friend of Lonka's) Killnu4u (Friend of t2d) Crusher Huntsman RobRoy Rezin Fungu Wild1 Noogman 2 guys from Vnet  and MrBungle (Of course)(If I forgot someone....sorry). We had 12-14 player games of CTF, Team DM, and just regular kill'em all DM.
Thanks go out to John Orr (Lonka) for bringing all the extra network cards/cables and helping set them up. Thanks to MrBungle for letting us take over his house for the weekend. I provided the server & hubs so I guess thanks go out to me(T2d). And thanks to all that made it to the LAN Gathering and kept a postive attitude. Our next one will be more ambitious and more organized just from already having this one and learning from it.
Check out these new (as in version) QW screen shots Screen1 & Screen2.
Ever here of WinNuke!?!?, well this program will crash your 95 or NT box remotely over IP. Ok, that was the bad news, now the good...there are fixes for both 95(Click here)and NT(Click here). (Reboot!)Commentary: I don't know all the details but I would say this is a pretty big/bad hole in Microsofts IP stack.
Friday May 23th, 1997 5:00pm  
LAN PARTY TIME! I'll be in Charlotte till probably Sunday doing the Lan party thing. Played my match against Vdog and Won...probably do a rematch this weekend. Pretty happy all in all with turn out and support. Friday and Saturdays schedule has been rescheduled for next Monday and Tuesday or later depending on Holiday plans of others. Finally was around for a scrimmage against the COW clan, Check the Highlights here. Only played one board since it was getting late for most...gotta run!
Wednesday May 21th, 1997 5:00pm  
" One on One" Schedule for the next 2 days. Qspy 5.21 Also grab the 4th installment of QW Skins. Take a look at the lastest "One on One" standings here. Some wierd stuff and mis-communications but should even out as we begin the Second Round tonight. Sure wish the record demo feature was ready for QW, I know the upcoming matches are going to be good... Also take a look at what Disruptor updated in his .plan:

     I was working on the QuakeWorld progs for a bit and fixed a few
     issues. The updated progs are running on our QuakeWorld server at;

     underworld.idsoftware.com (192.246.40.169)

     The fixes are;

     - Double, tripple, and in some cases, quadruple damage bug fixed
     - Player velocity is no longer carried over on respawn
     - Respawn telefrags are now a thing of the past

     I would like to "stress-test" them for a while before I release them.
     Please e-mail me should any of the aforementioned bugs crop up
     again.

Hopefully the patch will be out before this weekend so we can use the QW server and client that we're all used to now.
Monday May 19th, 1997 7:45pm 
Got some cool info...Qspy 5.2 is supposed to come out today, but their homepage was down as of 2pm today.. Here are the certified SoundBlaster Drivers for DirectX. Not using these current drivers has been linked to machines crashing while running QW. Also take a look at these screen shots for this killer level that is still under development... SkyBase. Also check this cool Java IRC client out from Stomped. Also, here is the word from Stomped's console commands web page on the SV_AIM issue that keeps popping up...

Pretty interesting...I emailed Jonn Carmack trying to get the low down on this topic and this is what HE said (Still can't beleive I got a response...same day no less):  Ok...can someone translate the last part?
Sunday May 18th, 1997 10:15pm  
Well...Hunter>p<ECC> has announced that he'll be moving on from ECC because: In other news...the "One on One" DM match begins tomorrow and the LAN Party is this coming Saturday (In other words a full week). Check this link for the final news on the MMX thing and 3D games like....Quake (pretty interesting). Also, the Windows NT4 Service Pack3 was released Friday. It adds new DirectX support so that all Windows95 games will run in NT4 (X-Wing vs. Tie Fighter???). The Final rules are up for the "One on One" tournament... I think they are pretty fair. I just spell checked this page...o boy, the errors I found. Please feel free to drop me email tomorrow about the matches tomorrow night if you have a problem...
Friday May 16th, 1997 2:00am  
I'll be out of town Friday and Saturday (Probably) so...no updates till Sunday. A few schedule conflicts with the 1 on 1 tournament, but other than that...everything is cool.I don't know how I overlooked it, but Friday and Saturday's Round 3 and 4's games will probably be rescheduled for Next Monday and Tuesday since next Friday and Saturday is the Lan Party. If for some reason the finalist are also attending the party...I think we'll have those matches on the LAN :>  Vicster And I tried a few boards just one on one to find out if 20minutes is too short...it is. I think 30 minutes 30 frags will be plenty. By the time you get into the grove, about 15 minutes has passed, so 20 just didn't flow right. Also for board selection I think DM2, DM6, and DM4 (in that order of play) will be the boards for the match.
Wednesday May 14th, 1997 6:51pm  
Grab the Player Matchups jpeg right here. Rules still up for debate are standardization on levels for all matches (DM2/DM4/DM6?) and Time/Frag limits (30/30 or 20/20). The schedule looks like this (rough draft):  
Monday May 12th, 1997 9:23pm  
Jones>p<ECC> has been nice enough to email me with more details this Seismograph program... SeismoGraph Home Page and updated Seismograph Program (The link below has been updated as well)..   
Sunday May 11th, 1997 8:45pm  
Check out this util for keeping up with your deathmatch stats - SeismoGraph - It's got a bot in the zip, but ignore that and just read about how to rip the stats out of the qconsole.log. Here's a few tips Jones and I found out about this cool util...in QW world, the qconsole.log file is in the QW directory, not the ID1 directory. You enable the console logging by running either "(Win)quake -condebug" or "qwcl -condebug" Maybe there is a way to do this at the command prompt, but I don't know what it is yet...Also rename the EXE to something smaller like qlog.exe instead of seismograph.exe (too long!) This is one cool way to keep up with all the cool stats for the "one on one" tournament. (Thanks go out to Jones-pECC for alerting to this util).    
Sunday May 11th, 1997 5:05pm  
Trying to decide if the 1 on 1 DM contest should start this week or next. I have decided to get all the names together and throw them in a hat and pick the teams out that way. Jones has also expressed an idea about moving the timelimit to 20 minutes instead of 30.Still waiting for a few more responses before I try to start creating a schedule...email me if you have any ideas you want to express on the issue QWSERVER TIP - try when on the Cltonline QW server, instead of doing "/rcon password action" try "rcon_password password " and afterwards you don't have to put the password wih all your /rcon commands. Also, please lookout for auto-aiming enabled on the server. The server should have SV_AIM equal to zero . In scrimage news, Vdog sends this note:     
Friday May 9th, 1997 8:43pm  
ECC DM Contest...mail me! (It came to me in a dream) or (You can run, but you'll just die!). The deal is a double elimination contest to find the top ECC DM player and have a good time. No prizes except for bragging rights! (Nuff said). Play Duke Nuk'em? here's a naughty level from Penthouse , It's 2 megs so watch it... I ripped this from redwoods page...      I would love to play these levels at the Lan Party...Judas24 and Kndybase . These are standards here at the Time2Die home. Also, I fixed the links opening in this frame and not a full windows (My mistake!). How quickly I forget.     
Thrusday May 8th, 1997 10:10pm  
Check out these Cool Quake2 Screen Shots at www.idsoftware.com/quake2. I also added a details page for the Lan Party on May 24th. Also Checkout this crazy link http://www.in2nett.com/stevefu/QuakeLab/apocalyp.htm. It only had like 3 folks email me back and tell me that they're coming for the Lan Party...but I have a pretty good idea of who's coming just the same.     
Sunday May 4th, 1997 3:00pm  
Check things out. I put this page up mostly because I felt that no one was really keeping up with the goings on of the ECC. This is an Un-official page so as to not to step on others toes. I plan on putting up news, screen shots and demos(When QW starts supporting them) of matches and scrimages as well as playing tips and info. Example would be that I keep getting a lot of "u_remove" errors when playing on crowded servers. I read on QWCentral that "cl_nodelta 1" will stop those messages (vdog had also recommended this, but not to what it did). I'll be working on the finer edges of this page all this week, but this basically is it.      
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